Am Donnerstag, 15. November 2007 22:15:21 schrieb Shirley Carter:
> Hi everybody,
>
> Does anybody here know anything wrong with reading depth values through
> calling glReadPixels on Geforce cards? I have users from both PowerPC
> and Intel Mac reported that my OpenGL rendering turns screen into piles
> of garbage bits. Even though I have not been able to duplicate this
> problem on my 2x2.66 GHz Dual-Core Intel Xeon with Geforce 7300 GT, I
> suspect something wrong with me using
> glReadPixels(..GL_DEPTH_COMPONENT).
When I tested glReadPixels(... GL_DEPTH_COMPONENT ...) on the Linux nvidia
drivers I found that only 0 is returned no matter of the actual depth buffer
content. Not sure if I did something wrong or if that applies to the Mac
drivers as well.
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