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Re: OpenGL Profiler and Garbage Collection Issues



Hi,

I am definitely interested in a followup on this. Any known solution ?

Thanks,

Raphael

On Oct 30, 2007 8:02 PM, Mike Miller <email@hidden> wrote:
> I am trying to use OpenGL Profiler v4.0 (38) with an Xcode 3.0 project
> that has Objective-C Garbage Collection either Supported or Required.
>
> When I launch my application using OpenGL Profiler, the app will start
> and run just fine, but the status in OpenGL Profiler says at "Waiting
> for profiling to start..."  and the none of the profiler features work.
>
> If I change the Objective-C Garbage Collection to Unsupported on my
> Xcode 3.0 project (and change nothing else), rebuild, and then run the
> app in OpenGL profiler, the status will make it to "running..." and I
> am able to use all of the features of OpenGL Profiler.
>
> Does the OpenGL Profiler not support applications built with Garbage
> Collection turned on or do I need to make some other modifications?
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