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Hi Lorenzo,
Daniel
Hi Daniel, true, if I disable the depth test I don't get the bad intersection. This works with the scrolling text which is a 2D object (Quad). But in case I draw a 3D object, I get a bad result. The surfaces get all drawn without depth. Any solution?
Best Regards
-- Daniel Koch -+- Graphics Technology Lead -+- TransGaming Technologies email@hidden +1 613.244.1111 x352 www.transgaming.com _______________________________________________ Do not post admin requests to the list. They will be ignored. Mac-opengl mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/mac-opengl/email@hidden
| References: | |
| >Re: glClear(GL_DEPTH_BUFFER_BIT) (From: Lorenzo <email@hidden>) |
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