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Re: Best way to "render" texture to vertex buffer



To clarify, there are many cases where there will be an asynchronous readback to main memory, but likely not in the case of render to vertex array. ARB_pixel_buffer_object has more information, specifically

- In Issues, #23;
- In Usage Examples, Example 1: Render to vertex array;

On Nov 26, 2007, at 11:44, Jean-Francois Roy wrote:

It depends what and where is the source of the readback, but generally no it won't since a VBO or a PBO represent memory on the GPU. I couldn't find a specific reference to this in ARB_vertex_buffer_object however, so you should make sure. I would be very surprised if a readback with any bound buffer object would incur staging through main memory.

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References: 
 >Best way to "render" texture to vertex buffer (From: Mark <email@hidden>)
 >Re: Best way to "render" texture to vertex buffer (From: Jean-Francois Roy <email@hidden>)
 >Re: Best way to "render" texture to vertex buffer (From: Mark <email@hidden>)
 >Re: Best way to "render" texture to vertex buffer (From: Jean-Francois Roy <email@hidden>)



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