Only in fallback cases. LLVM is used in other ways but for GLSL it is
for the fallback only.
Geoff Stahl
OpenGL
Apple
On Nov 28, 2007, at 11:54 AM, John Stiles wrote:
We've seen that GLSL in Leopard uses LLVM in some cases. (And
unfortunately it seems to have edge cases where it can fall into an
infinite loop—a radar is forthcoming.)
Does this only happen when a shader is falling back to software, or
can it also happen for other cases—e.g. to optimize/simplify shader
code before putting it on the card?
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