Mailing Lists: Apple Mailing Lists

Image of Mac OS face in stamp
 
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: OpenGL and LLVM



Only in fallback cases. LLVM is used in other ways but for GLSL it is for the fallback only.

Geoff Stahl
OpenGL
Apple

On Nov 28, 2007, at 11:54 AM, John Stiles wrote:

We've seen that GLSL in Leopard uses LLVM in some cases. (And unfortunately it seems to have edge cases where it can fall into an infinite loop—a radar is forthcoming.)

Does this only happen when a shader is falling back to software, or can it also happen for other cases—e.g. to optimize/simplify shader code before putting it on the card?

_______________________________________________
Do not post admin requests to the list. They will be ignored.
Mac-opengl mailing list      (email@hidden)
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/mac-opengl/email@hidden

This email sent to email@hidden

_______________________________________________ Do not post admin requests to the list. They will be ignored. Mac-opengl mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/mac-opengl/email@hidden

This email sent to email@hidden
References: 
 >OpenGL and LLVM (From: John Stiles <email@hidden>)



Visit the Apple Store online or at retail locations.
1-800-MY-APPLE

Contact Apple | Terms of Use | Privacy Policy

Copyright © 2007 Apple Inc. All rights reserved.