Mailing Lists: Apple Mailing Lists

Image of Mac OS face in stamp
 
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: FBO+GLSL write to texture with less than 4 components



On 29.11.2007, at 13:35, Stefan Dösinger wrote:

The reason I really want to have the information on a 1 (or 2)
component texture is I will be reading it back to the CPU, so avoiding
the 3 (or 2) extra components will make the readback a lot faster.
You can just read back single channels, e.g. GL_RED or GL_ALPHA

Oh, so simple it didn't come to my mind. Can this be done together with PBO's?


Thanks a lot.

Mark _______________________________________________
Do not post admin requests to the list. They will be ignored.
Mac-opengl mailing list      (email@hidden)
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/mac-opengl/email@hidden

This email sent to email@hidden
References: 
 >FBO+GLSL write to texture with less than 4 components (From: Mark <email@hidden>)
 >Re: FBO+GLSL write to texture with less than 4 components (From: Kent Miller <email@hidden>)
 >Re: FBO+GLSL write to texture with less than 4 components (From: Mark <email@hidden>)
 >Re: FBO+GLSL write to texture with less than 4 components (From: Stefan Dösinger <email@hidden>)



Visit the Apple Store online or at retail locations.
1-800-MY-APPLE

Contact Apple | Terms of Use | Privacy Policy

Copyright © 2007 Apple Inc. All rights reserved.