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You can just read back single channels, e.g. GL_RED or GL_ALPHA
The reason I really want to have the information on a 1 (or 2)
component texture is I will be reading it back to the CPU, so avoiding
the 3 (or 2) extra components will make the readback a lot faster.
Thanks a lot.
Mark _______________________________________________ Do not post admin requests to the list. They will be ignored. Mac-opengl mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/mac-opengl/email@hidden
| References: | |
| >FBO+GLSL write to texture with less than 4 components (From: Mark <email@hidden>) | |
| >Re: FBO+GLSL write to texture with less than 4 components (From: Kent Miller <email@hidden>) | |
| >Re: FBO+GLSL write to texture with less than 4 components (From: Mark <email@hidden>) | |
| >Re: FBO+GLSL write to texture with less than 4 components (From: Stefan Dösinger <email@hidden>) |
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