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Re: Point Size



You could use point sprites, but they really slowed my imac down last
time I tried.

wes

On Nov 29, 2007 6:58 PM, Nicolas Goy <email@hidden> wrote:
> Hello,
>
> I am currently setting the point size in a vertex shader with
> gl_PointSize.
>
> The thing is, I manually compute the point size according to the
> vertex distance to the camera. Is there any better way, maybe a
> feature I missed? My way is working, but I'm curious.
>
> The idea is to have small point when the vertex is far and big point
> when it is near, as you might have guessed.
>
>
> Regards
>
> --
> kuon
>
> http://kuon.goyman.com
> http://goyman.com
>
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References: 
 >Point Size (From: Nicolas Goy <email@hidden>)



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