ARB_fragment_shader was never available in hardware on the Radeon
9000. There are two different software renderers, one of which
supports it and the other (older, no longer available?) which doesn't,
but if you have an accelerated GL context I don't see how that can be
relevant.
-Keith
On Nov 30, 2007 4:58 PM, Brian Barnes <email@hidden> wrote:
> This is a shot in the dark while trying to debug a problem a user is
> having. Is it possible that GL_ARB_fragment_shader could have been
> defined in 10.4.x and then not define on 10.5.x, for an ATI Radeon
> 9000, in it's GL extension string? i.e., like some change in the
> software renderer?
>
> [>] Brian
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