ARB_fragment_shader was never available in hardware on the Radeon
9000. There are two different software renderers, one of which
supports it and the other (older, no longer available?) which doesn't,
but if you have an accelerated GL context I don't see how that can be
relevant.
-Keith
On Nov 30, 2007 4:58 PM, Brian Barnes <email@hidden> wrote:
This is a shot in the dark while trying to debug a problem a user is
having. Is it possible that GL_ARB_fragment_shader could have been
defined in 10.4.x and then not define on 10.5.x, for an ATI Radeon
9000, in it's GL extension string? i.e., like some change in the
software renderer?
[>] Brian
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