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Re: noob question - depth test



> - is my guess about depth buffer correct?

entirely likely

> - why is CAOpenGLLayer passing me a context with no depth buffer?

because it would be wasteful to give you one if you didn't need it.

Override - copyCGLPixelFormatForDisplayMask: in your CAOpenGLLayer to
return a pixel format that satisfies your requirements.

-Keith
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References: 
 >noob question - depth test (From: Bill Dudney <email@hidden>)



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