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Re: texture antialising



thanks for your help guys. I appreciate it.

AC

On 19-Oct-07, at 5:07 PM, Jocelyn Houle wrote:

This is actually the real issue (as Alexander and I figured out offline)...

And it sounds like you provide alternatives, which is what Alexander was asking me about, so... thanks Kent! ;-)

So Alexander: good luck!... ;-)


On 2007-10-19, at 16:49 , Kent Miller wrote:

I'm pretty new to openGL but i've been reading up a lot on it and trying a lot of stuff out. I can't get texture antialising to work, as soon as a texture i have on screen is moved so that its not facing the screen directly, the edges become very pixelized. Any ideas what i might be doing wrong?


The edges of the polygon are not antialiased by default. Look here:

http://opengl.org/resources/faq/technical/rasterization.htm#rast0150

For an overview.  Polygon Antialiasing does not work on all hardware.

You might want to consider turning on multsample - look here for more details:

http://developer.apple.com/qa/qa2001/qa1268.html


There are also other techniques; you can look at at these:

http://people.csail.mit.edu/ericchan/articles/prefilter/
http://homepage.mac.com/arekkusu/bugs/invariance/TexAA.html



Regards,

Kent

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References: 
 >texture antialising (From: Alexander Cohen <email@hidden>)
 >Re: texture antialising (From: Kent Miller <email@hidden>)
 >Re: texture antialising (From: Jocelyn Houle <email@hidden>)



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