I'm pretty new to openGL but i've been reading up a lot on it and
trying a lot of stuff out. I can't get texture antialising to
work, as soon as a texture i have on screen is moved so that its
not facing the screen directly, the edges become very pixelized.
Any ideas what i might be doing wrong?
The edges of the polygon are not antialiased by default. Look here:
http://opengl.org/resources/faq/technical/rasterization.htm#rast0150
For an overview. Polygon Antialiasing does not work on all hardware.
You might want to consider turning on multsample - look here for
more details:
http://developer.apple.com/qa/qa2001/qa1268.html
There are also other techniques; you can look at at these:
http://people.csail.mit.edu/ericchan/articles/prefilter/
http://homepage.mac.com/arekkusu/bugs/invariance/TexAA.html
Regards,
Kent
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