I have the option to build the 3d texture either as int 16, float 16
or float 32 - my preferred format would be float 32. Are you aware of
any major performance hits on using 3d textures in float 32 format?
Thanks Eddy, great to have this info in one HTML - thanks!
Mark
On 22.10.2007, at 03:06, Alex Eddy wrote:
On Oct 21, 2007, at 12:05 PM, m Mark wrote:
I need to use 3d textures inside a GLSL shader or CIColorCube and I
am wondering if there is a maximum size for such textures, imposed by
the GPU. Can this be queried somehow?
If you are playing to the lowest-common-denominator, it is
128x128x128, on the GMA950.
3D textures are only available on renderers which export GL_VERSION
1.2 or later; there are a few cards on old PowerPC Macs which don't
support them at all, such as the GeForce 2MX.
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Mac-opengl mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/mac-opengl/email@hidden