Am Montag, 22. Oktober 2007 10:07:28 schrieb Mark:
> Thanks Eddy, Daniel,
>
> I have the option to build the 3d texture either as int 16, float 16
> or float 32 - my preferred format would be float 32. Are you aware of
> any major performance hits on using 3d textures in float 32 format?
It will at least eat a *lot* of video memory. A 128x128x128 32 bit float 3D
texture will require 64 megabytes of video memory. There may be more issues
too, or a silent fallback to software rendering.
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