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I would like to test other interpolation options, for this, for a given coordinate XYZ, I need not the interpolated value of XYZ but instead the values of all (or some) grid points surrounding coordinate XYZ.
Does somebody have a smart idea how to do that?
Fragment shader.
Does someone have a better/faster/simpler idea?
Mark
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| References: | |
| >3d texture lookup interpolation options (From: Mark <email@hidden>) | |
| >Re: 3d texture lookup interpolation options (From: "Keith Bauer" <email@hidden>) |
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