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OpenGL Shader Builder on nvidia MBP?



Hi all,

having recently received my nvidia-based 15" MacBook Pro I ran into a few issues
with OpenGL Shader Builder.

When switching the fragment program to GLSL it's always giving me the following
error (even the most simplistic fragment programs that merely assign a vec4 to
gl_FragColor):

Error on line 0: INTERNAL ERROR finding symbol (hint 'gl_TexCoord')

Can somebody shine some light on that? Is there an update available?

Cheers,
/ulrich
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