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Hi all, having recently received my nvidia-based 15" MacBook Pro I ran into a few issues with OpenGL Shader Builder. When switching the fragment program to GLSL it's always giving me the following error (even the most simplistic fragment programs that merely assign a vec4 to gl_FragColor): Error on line 0: INTERNAL ERROR finding symbol (hint 'gl_TexCoord') Can somebody shine some light on that? Is there an update available? Cheers, /ulrich _______________________________________________ Do not post admin requests to the list. They will be ignored. Mac-opengl mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/mac-opengl/email@hidden This email sent to email@hidden
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