On Oct 22, 2007, at 9:27 PM, Ulrich Hertlein wrote:
having recently received my nvidia-based 15" MacBook Pro I ran into
a few issues
with OpenGL Shader Builder.
When switching the fragment program to GLSL it's always giving me
the following
error (even the most simplistic fragment programs that merely assign
a vec4 to
gl_FragColor):
Error on line 0: INTERNAL ERROR finding symbol (hint 'gl_TexCoord')
Can somebody shine some light on that? Is there an update available?
Are you using the latest OpenGL Profiler? You can grab it from the ADC
site <http://connect.apple.com/>
--
Reality is what, when you stop believing in it, doesn't go away.
Failure is not an option. It is a privilege reserved for those who try.
David Duncan
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