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Re: OpenGL Shader Builder on nvidia MBP?



On Oct 22, 2007, at 9:27 PM, Ulrich Hertlein wrote:

having recently received my nvidia-based 15" MacBook Pro I ran into a few issues
with OpenGL Shader Builder.


When switching the fragment program to GLSL it's always giving me the following
error (even the most simplistic fragment programs that merely assign a vec4 to
gl_FragColor):


Error on line 0: INTERNAL ERROR finding symbol (hint 'gl_TexCoord')

Can somebody shine some light on that? Is there an update available?


Are you using the latest OpenGL Profiler? You can grab it from the ADC site <http://connect.apple.com/>
--
Reality is what, when you stop believing in it, doesn't go away.
Failure is not an option. It is a privilege reserved for those who try.


David Duncan

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 >OpenGL Shader Builder on nvidia MBP? (From: Ulrich Hertlein <email@hidden>)



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