I have an NSOpenGLView subclass, and display configuration changes
such as attaching or removing a second display are causing strange
crashes. I've followed the information in various technotes, notably
I am calling update as follows:
This is necessary because (and I suspect this may be relevant to the
crash) all my OpenGL drawing is done from a dedicated thread,
separate from the main thread.
The actual crash occurs some time after update has completed; the
nature of the crash invariably suggests memory corruption deep inside
the application or libraries.
So, is there anything intrinsically wrong with the above code, or
something else I might be doing wrong in this scenario?
Thanks,
James
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Mac-opengl mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/mac-opengl/email@hidden