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Hello, I was debugging our d3d testsuit on my Mac, and I had a failure in a test that involved using volume textures. A quick look gave a rather surprising result: Apparently GL_EXT_texture3D isn't supported on my iMac(ATI radeon X1600 gpu). This surprises me quite a bit because volume textures are a pretty old feature already, and this card should be able to handle them. Is this a driver limitation? Or is something else going wrong? Stefan
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