Hello,
> I am looking for a way to check the code after it has been optimized by the
> glsl implementation.
I have found something by chance: In the opengl shader builder, I can look at
some sort of ARB assembly in the GLSL log window.
What I am not sure about is if this is some sort of optimized code or not. I
don't mean hardware specific optimizations, but general things like constant
propagation, filtering out NOP operations like + 0.0 or * 1.0. Does anyone
have information about that?
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