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On Oct 29, 2007, at 12:33 PM, Stefan Dösinger wrote:
Hello,
I am looking for a way to check the code after it has been optimized by theI have found something by chance: In the opengl shader builder, I can look at
glsl implementation.
some sort of ARB assembly in the GLSL log window.
What I am not sure about is if this is some sort of optimized code or not. I
don't mean hardware specific optimizations, but general things like constant
propagation, filtering out NOP operations like + 0.0 or * 1.0. Does anyone
have information about that?
| References: | |
| >Checking shader optimizations (From: Stefan Dösinger <email@hidden>) | |
| >Re: Checking shader optimizations (From: Stefan Dösinger <email@hidden>) |
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