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OpenGL App Optimization...



Hi All,

I'm not sure what the etiquette on this list is regarding job postings, and having said that, I hope I won't get too flamed if I post a simple query.

My company is seeking an experienced OS X OpenGL programmer for a short term contract. We have developed a 3D visualization app written in Objective C that utilizes OpenGL 2.0 via shaders and so forth. The original developer is a knowledgeable OpenGL programmer, but not on OS X. We are looking for someone who can help us with OS X specific OpenGL techniques. Some of the areas we see the need for include:

1. Profiling to determine bottlenecks in the CPU and GPU pipelines (utillizing OpenGL Profiler, OpenGL Driver Monitor, etc.)
2. Code review and possible refactoring to increase frame rates
3. Implement additional features and optimizations


If this isn't the appropriate venue to post such a query, kindly suggest a place to do so.

Thanks,

=ml=
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