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| I didn't go into specifics as I was looking for a more general answer. These issues have all been brought up before (re my search of the archives), and radars filed. The problems are trivial to reproduce and lots of people seem to have been complaining about this. What I did not see in the archives was something like your response (which actually sufficiently answers my question). It kinda sux that Apple is tying my hands in order to get customers to upgrade their hardware/software. I have a fall back, and I can just test for Tiger/Leopard at runtime. I was hoping there was a well known work around (like, turn on flat shading or something). I guess not, and if this is the will of "The Jobs", then so be it. Reason #458322 why Leopard runs faster than Tiger ;-) The Apple guys on this list have always been great and very helpful. I may yet hear from them, but I can imagine that no one wants their name at the end of a message that states "we abandoned OpenGL on PPC under Tiger" ;-) Not that any Apple OpenGL developers did, I'm sure this was a policy decision, and a couple of the guys who haunt this list probably spoke up at a meeting some months ago, but got shot down. Richard On Oct 30, 2007, at 1:39 PM, John Stiles wrote:
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| References: | |
| >What's the poop on point sprites? (From: "Richard S. Wright Jr." <email@hidden>) | |
| >RE: What's the poop on point sprites? (From: "John Stiles" <email@hidden>) |
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