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Are you calling TexImage2D between GenTextures and CopyTexSubImage2D?
Yep.. I snagged that code from QuartzComposer_WWDC_QCTV
Possibilities solutions are: Adding glTexImage2D(pixels=NULL) between Gen and Sub Replacing CopyTexSubImage2D with CopyTexImage2D
You should also investigate using Framebuffer Objects to render into the texture directly, rather than copying data into the texture.
| References: | |
| >Texture basics (From: Steve Green <email@hidden>) | |
| >Re: Texture basics (From: Richard Schreyer <email@hidden>) |
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