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On Nov 3, 2008, at 3:14 PM, Donald Johnson wrote:
Are you sure you aren't just running out of memory or hitting limits? A 512x512x512 texture at 32 bpc is 512MB. There aren't very many graphics cards out there with that much memory...
Reality is what, when you stop believing in it, doesn't go away.
Failure is not an option. It is a privilege reserved for those who try.
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|>3D Textures (From: Donald Johnson <email@hidden>)|
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