Thread-topic: Problem reading in large textures in GeoTIFF format on Apple Mac Book Pro 17" and VTK OpenGL libraries
Yes but image data will need to be copied anyway, so for best memory usage I would drop the original image data once the textures are ready.
-----Original Message-----
Yes, that's your best bet, and by using of the pixel unpack settings
you can cut sections out of your image when you create the textures.
(GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_*, etc)
Saves you building data buffers where the image data is continuous.
On Thu, Nov 6, 2008 at 13:52, Etienne Guérard <email@hidden> wrote:
> You might split large textures into smaller ones and juxtapose them at draw time.
> This technique is usually referred to as tiling.
>
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