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| Hi, We tried this test on another Mac, with an ATI x1600 graphics card and it works fine. There is a problem with the NVIDIA GPU being able to render textures larger than 4K * 4K compared to the ATI one. The same application, with large textures does not work correctly with the NVIDIA GEFORCE 8600M GT Is this a confirmed bug or issue? Here is the configuration of the ATI card, but it was running on Mac OS X 10.4 ![]() Here is the configuration of the NVIDIA card, running on Mac OS X 10.5.5. GeForce 8600M GT: Chipset Model: GeForce 8600M GT Type: Display Bus: PCIe PCIe Lane Width: x16 VRAM (Total): 256 MB Vendor: NVIDIA (0x10de) Device ID: 0x0407 Revision ID: 0x00a1 ROM Revision: 3175 Displays: Color LCD: Display Type: LCD Resolution: 1920 x 1200 Depth: 32-bit Color Built-In: Yes Core Image: Hardware Accelerated Main Display: Yes Mirror: Off Online: Yes Quartz Extreme: Supported Display Connector: Status: No display connected Best regards, Elvis Dowson |
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| References: | |
| >Problem reading in large textures in GeoTIFF format on Apple Mac Book Pro 17" and VTK OpenGL libraries (From: Elvis Dowson <email@hidden>) | |
| >Re: Problem reading in large textures in GeoTIFF format on Apple Mac Book Pro 17" and VTK OpenGL libraries (From: Rick Genter <email@hidden>) | |
| >Re: Problem reading in large textures in GeoTIFF format on Apple Mac Book Pro 17" and VTK OpenGL libraries (From: Rick Genter <email@hidden>) |
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