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Re: GLSL fatal error C9999 on new MBP
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Re: GLSL fatal error C9999 on new MBP



It's some sort of unexpected compiler error at the driver level.

The best way to track this down is the extract your GLSL program and place it in the OpenGL Shader Builder application that comes with the OSX Developer Tools. If you get the error there, the you should file a bug report with that shader at http://bugreport.apple.com.

Also, you can try taking bits and pieces out of the program until you narrow down exactly which function or series of functions is causing the error.

Good luck!

On Nov 12, 2008, at 11:11 PM, Pete Willemsen wrote:

Hello,

I just received a new MacBook Pro with the NVIDIA 9400M/9600M GT combo. My GLSL shader code, which has been running well on Windows, Linux, and an OS X Intel MBP (couple revs ago) implementations is giving me the following error on the new MBP:

(0) : fatal error C9999: unable to generate code, no legal types for program.
Cg compiler terminated due to fatal error


I've never seen this before and other than the post (OpenGL shader regression in 10.5.5) from Sept. 16, I'm having difficulty finding out about what this exactly means.

Any tips on what to look for to get this corrected (or filed as bug)?

Many thanks.

Pete



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Jason Green Developer, TransGaming, Inc. email@hidden

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References: 
 >GLSL fatal error C9999 on new MBP (From: Pete Willemsen <email@hidden>)



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