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I am. L From:
mac-opengl-bounces+joejo=email@hidden
[mailto:mac-opengl-bounces+joejo=email@hidden] On Behalf Of
David Wolstencroft Use Pixel Buffer Objects (PBOs)
for asynchronous glReadPixels On Tue, Nov 25, 2008 at 11:07 AM, Joe Jones <email@hidden> wrote: Currently, due to some sever app limitations that I do not control, I have
to use a CGL PixelBuffer in order to do OGL rendering, I then call glReadPixels
on it to pull it into a block of memory that I then use to create a CGImageRef
in order to draw the GL image into the target CGContext that I have to work
with. glReadPixels is SLOW. This I know. My question is: Is there any way to
sidestep this so I can get the image to screen w/o the copy? I can't find one
in the docs but I thought I'd send a call out to the list to see if anyone had
any ideas. Thanx, Joe
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| References: | |
| >Is there a faster way to get a PBuffer on screen in CoreGraphics? (From: Joe Jones <email@hidden>) | |
| >Re: Is there a faster way to get a PBuffer on screen in CoreGraphics? (From: "David Wolstencroft" <email@hidden>) |
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