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I am. L
Use Pixel Buffer Objects (PBOs) for asynchronous glReadPixels
On Tue, Nov 25, 2008 at 11:07 AM, Joe Jones <email@hidden> wrote:
Currently, due to some sever app limitations that I do not control, I have to use a CGL PixelBuffer in order to do OGL rendering, I then call glReadPixels on it to pull it into a block of memory that I then use to create a CGImageRef in order to draw the GL image into the target CGContext that I have to work with.
glReadPixels is SLOW. This I know. My question is: Is there any way to sidestep this so I can get the image to screen w/o the copy? I can't find one in the docs but I thought I'd send a call out to the list to see if anyone had any ideas.
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|>Is there a faster way to get a PBuffer on screen in CoreGraphics? (From: Joe Jones <email@hidden>)|
|>Re: Is there a faster way to get a PBuffer on screen in CoreGraphics? (From: "David Wolstencroft" <email@hidden>)|
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