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I don't believe that interleaved arrays work that way. If you want to do instancing you are really after something like ARB_instanced_arrays (please file a request for support for that extension!).
Otherwise, something like point sprites (if your quads are small enough) or using geometry shaders to expand out points into quads is are likely your best bets.
Hope this helps,
On 27-Nov-08, at 11:27 PM, Stephen Northcott wrote:
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|>Interleaved arrays and vertex attribute arrays... (From: Stephen Northcott <email@hidden>)|
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