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Re: Maximum texture size on GeForce 8600M GT
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Re: Maximum texture size on GeForce 8600M GT



On Apr 14, 2009, at 12:08 PM, Chris Niederauer wrote:

8192 x 4096 actually is supported by power of two hardware. The only requirement for a TEXTURE_2D without NPOT abilities is that each dimension (on its own) be a power of 2.

In general, something that might be worth checking out is the largest free VRAM chunk via OpenGL Driver Monitor, since even with 512 MB of VRAM allocating 256 megs for a single object is not necessarily a trivial operation (ie make sure you don't try and allocate 2 of them!) The fact that the texture halfway works, however, suggests that the large allocation was successful.

Please file a radar with a small test case if this indeed turns out to be the case, along with an attachment of your hardware profile that can reproduce the issue.

Thanks,
Chris

On Apr 14, 2009, at 8:55 AM, Wanadoo Hartwig wrote:

8192 x 4096 is not of power 2


You could also try using a TEXTURE_RECTANGLE to see if that helps/ hurts and be sure mention any differences in your test case & bug report.


Jason Green
email@hidden



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References: 
 >Maximum texture size on GeForce 8600M GT (From: Wanadoo Hartwig <email@hidden>)
 >Re: Maximum texture size on GeForce 8600M GT (From: David Duncan <email@hidden>)
 >Re: Maximum texture size on GeForce 8600M GT (From: Wanadoo Hartwig <email@hidden>)
 >Re: Maximum texture size on GeForce 8600M GT (From: rod haxton <email@hidden>)
 >Re: Maximum texture size on GeForce 8600M GT (From: Wanadoo Hartwig <email@hidden>)
 >Re: Maximum texture size on GeForce 8600M GT (From: Chris Niederauer <email@hidden>)



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