GMA 950 supports GLSL on Mac OS X. On Windows, Intel hasn't
exposed/implemented it in their drivers.
The hardware limits are about the same as the Radeon 9600, but the #
of available temporary registers is much lower, which is the most
likely cause for programs to fall back to software / fail to work.
Do you have specific examples of shaders with problems?
On Sun, Mar 15, 2009 at 3:51 PM, Brian Barnes <email@hidden> wrote:
> OK, maybe somebody can give me the lowdown on this. My GLSL shaders work
> fine on most everything except the GMA 950s -- which I heard don't support
> GLSL (but do support binary programs) -- yet on OS X the gl string returns
> the 4 required strings. Is OX handling something behind the scenes and
> adding these, or is the documentation I've seen with the GMA 950s wrong? If
> I'm getting software GLSL, how do I tell so I can lock it out and use the
> fall-back rendering?
> [>] Brian
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