You should use the constants and functions from the extensions that
your context claims to support, and no more...
On Mon, Mar 16, 2009 at 9:27 PM, Stephen Northcott <email@hidden> wrote:
> Am I right in assuming that on OS X with OpenGL you should use the Apple
> equivalents, rather than the NV texture definitions?
> I fixed an invalid enum by changing GL_FLOAT_RGBA16_NV to
> RGBA_FLOAT16_APPLE, and noticed that they are completely unique definitions,
> not duplicated as I at first thought...
> Is there a knowledge base document that details this at all?
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