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So when running my game in window mode my internal performance counter is showing extremely spiky results. Frame times basically alternating between 0.1ms to 30ms with average around 3ms this results in a somewhat hitchy experience. Although when I look at OpenGL driver monitor when my app is running I see "Buffer Swaps" pretty flat at 16ms. I get the same results on both ATI and NVIDIA GPUs (both in MacBook Pros). My thought currently is that vsync is activated (even though I disabled NSOpenGLCPSwapInterval) and that instead of blocking when swapping the buffers it is just discards the frame or something. The other curious thing is that I am using an NSTimer (as seen in the CocoaGL sample) to trigger rendering every 16ms, so ended up with an average of 3ms frames is a bit odd to me. Anyways, is there some magic sauce I am missing here? Is my hypothesis even close to being correct or could there be something else going on? thanks, -james _______________________________________________ Do not post admin requests to the list. They will be ignored. Mac-opengl mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: This email sent to email@hidden
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