When I create a sRGB DXT5 texture, OpenGL Profiler tells me that the internal format is the traditional DXT5 format. Other non-compressed sRGB textures show up as sRGB formats in Profiler. GL reports GL_EXT_texture_sRGB in the extension list.
It certainly seems as if the texture is not actually an sRGB DXT5 format based on some experimentation in a fragment program, but it's hard for me to say with accuracy at this point.
So which of these 2 is true?
1. It's actually an sRGB DXT5 texture and GL Profiler is buggy
2. It's not really an sRGB DXT5 texture, and GL is buggy
This is on 10.6.4 + SL Graphics Update, ATI Radeon 4850.
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Brad Oliver
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