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When I create a sRGB DXT5 texture, OpenGL Profiler tells me that the internal format is the traditional DXT5 format. Other non-compressed sRGB textures show up as sRGB formats in Profiler. GL reports GL_EXT_texture_sRGB in the extension list. It certainly seems as if the texture is not actually an sRGB DXT5 format based on some experimentation in a fragment program, but it's hard for me to say with accuracy at this point. So which of these 2 is true? 1. It's actually an sRGB DXT5 texture and GL Profiler is buggy 2. It's not really an sRGB DXT5 texture, and GL is buggy This is on 10.6.4 + SL Graphics Update, ATI Radeon 4850. -- Brad Oliver email@hidden _______________________________________________ Do not post admin requests to the list. They will be ignored. Mac-opengl mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: This email sent to email@hidden
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