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Re: sRGB compressed textures
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Re: sRGB compressed textures



On Sep 25, 2010, at 11:16 PM, Bentley, Chris wrote:

> if you can shoot us a reproducer, we'll investigate on Monday.

So to follow up, the bug is neither in GL profiler or GL - it's in my code ;-)

We create a list of parameters for TexImage and CompressedTexImage based on our desired format, and while our "internalformat" param was the sRGB one, we were inexplicably not using that for glCompressedTexImage's internalformat param. D'oh!

So, garbage-in, garbage-out but more importantly, crisis averted. :)

--
Brad Oliver
email@hidden

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References: 
 >sRGB compressed textures (From: Brad Oliver <email@hidden>)
 >RE: sRGB compressed textures (From: "Bentley, Chris" <email@hidden>)



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