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I have had to modify CBeginContext::Begin() to get my quartz drawing to work correctly. At the beginning of the method I have modified at as below: #if 0 if (fPort && !QDIsPortBuffered(fPort)) #else if (fPort) #endif I have a window that returns it is buffered but the quartz drawing doesn't work unless the check for is not buffered is removed. I have had a search on developer.apple.com for documentation related to buffered windows and CGContextRef's without anything to suggest that we should only do QDBeginCGContext for non buffered windows or printing/ offscreen gworlds etc. Is this a problem with MacApp. Kevin _______________________________________________ Do not post admin requests to the list. They will be ignored. Macapp-dev mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: This email sent to email@hidden
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