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Beginner question: Accessing an Array of Structs



I am trying to use the CoreAudio API, AudioQueueGetProperty Function which has this declaration:

OSStatus AudioQueueGetProperty (
   AudioQueueRef inAQ,
   AudioQueuePropertyID inID,
   void *outData,
   UInt32 *ioDataSize
);


I call this function and the pointer outData is an array of Structs of type   AudioQueueLevelMeterState as defined:

typedef struct AudioQueueLevelMeterState {

    Float32 mAveragePower;

    Float32 mPeakPower;

}; AudioQueueLevelMeterState;

My question is this: Can someone please show me an expamle of how to declare a pointer and pass it in to this function, and then access the array of strucs and its members. How do I know how big the array is, how do I declare it, and use it as an array?
I know these are begginners questions, but working with coreaudio, I suddenly have to learn C and pointers to arrays of structs.

Thank you for the help!
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