I believe I've found a new bug in OpenPlay -- I'm using the 2.2r1 OSX
Mach-O framework. When initializing a listening port using
ProtocolOpenEndpoint(kOpenNone) and a config with connectType=
kIPModuleType, and mode=2 (kNMStreamMode), a UDP port is also opened.
can see this with netstat. While this is less than ideal, the real
problem comes when I try to close it. I call ProtocolCloseEndpoint(),
and it appears to close the TCP port but leave the UDP port open,
prevents me from reopening the listener later.
I have not seen this reported before, and 2.2r1 is only slightly
different from 2.2r2 (the latest), mainly in the xcode project I
(the packages are not in front of me).
Was this a problem in previous versions, or is this a new 2.2 issue?
I 'm not sure if this was an issue in previous versions or not. I know
it isn't a problem if I use kNMNormalMode, but I haven't had a chance
to do any real testing on it. Unfortunately I probably won't have any
time to dig into it for a week at least.
I did want to make sure it got into the collective OpenPlay
consciousness before I forget about it though :-)
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