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Windows-Mac character problems with openplay...
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Windows-Mac character problems with openplay...



An odd issue maybe someone else has seen...
I have been having some odd problems sending integers (and a few other types) from mac to windows and (vice versa). I can send chars and strings of chars, but when I send an integer to a windows build of my program, it just doesn't seem to send anything at all. I can send integers from mac to mac builds, but they just don't appear to send to windows versions. I have found ways around this, like by casting small ints as chars, sending them, and then casting them back to ints upon arrival. I have even converted larger ints to strings of text, sending them, and then convert a text "123456" to an integer 123456. The whole thing seems kinda screwy.


I thought perhaps it might be because windows and macs have different ways of storing integers on some level that gets confused in openplay transit.

Did anyone else ever notice this/know a way to fix it?
Is there a bug in some netsprocket code or something?

-Trevor
http://www.lackeyccg.com

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