An odd issue maybe someone else has seen...
I have been having some odd problems sending integers (and a few other
types) from mac to windows and (vice versa). I can send chars and
strings of chars, but when I send an integer to a windows build of my
program, it just doesn't seem to send anything at all. I can send
integers from mac to mac builds, but they just don't appear to send to
windows versions. I have found ways around this, like by casting small
ints as chars, sending them, and then casting them back to ints upon
arrival. I have even converted larger ints to strings of text, sending
them, and then convert a text "123456" to an integer 123456. The whole
thing seems kinda screwy.
I thought perhaps it might be because windows and macs have different
ways of storing integers on some level that gets confused in openplay
transit.
Did anyone else ever notice this/know a way to fix it?
Is there a bug in some netsprocket code or something?
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