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Posix update and my own ongoing issues
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Posix update and my own ongoing issues



Hey everyone!

Well done Eric! I am really happy to see the POSIX source in development and
not been left in the dark. I am definitely going to use OP\NSp for my
company's MMORPG, but I also have another unique use for it: :)

I have been working on an online gaming community for the Mac (similar to
GameRanger) for the past couple of years (different builds, different
languages, etc...) :) Can't decide on anything solid.

We've come to this conclusion

PowerPlant for GUI
NetSprocket\OpenPlay for networking. :) I'm going to utilize the NSp game
hosting functions (they rock) and make the service host thinks it's a game.
:)

Before I go too in depth, I had some questions.

Is there a max playerlimit (I mean hardcoded max) that limits...say...300
connected players to a "game"? :)

I am not using Windows for a clientbase, but I am wanting another test
machine. I am having diffulties linking to either OpenPlay.dll or that LIB
file with the exports EXP file. I am thinking the LIB file is a static
library I can compile and not use an external dll?

Basically I am having trouble compiling because OpenPlay functions can't be
found\linked which must be a lib problem (data types are in header and found)

How do I get this to work in VC++ 6?

Also, how goes that one bug we found where connect would close the app
quietly if server wasn't found?

Thanks a lot for all the effort!

Graham Wihlidal
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