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Brendan Younger <email@hidden> wrote:
First of all, you can turn off color matching in the GraphicsImporter via kGraphicsImporterDontUseColorMatching,
OK, that helps a little.
and second, I find QuickTime to be dog-slow at scaling an image to an appropriate size. If you can, render each image into an off-screen window or OpenGL texture at its native resolution and then use OpenGL or CoreGraphics to scale it to the size you need.
And that would be faster than rendering into a GWorld?
As a final note, caching the image files themselves seems to be a good idea as well since QuickTime's antiquated architecture likes to operate on (really small) segments of the image at a time when a higher throughput coding method would fare better.
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