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Hi,
The absolute bare minimum for creating 3D effects is ( I agree with Matt on this ): - Camera - Transform matrix - Focal length/aperture/field of view (enough for lens definition)
- Lights - Type (spot, point, etc.) - Color/intensity - Any other light-specific parameters (cone angle, falloff, shadow-values, etc.) - 3D Layers - Transform matrix - Size (width/height) - Layer Name or other way for a user to identify a particular 3D layer to us I agree with Matt that this would come down to recreate the whole 3D world in the plugins code, which should actually be the job of the host (FCP/Motion). The other method would be to be able to "insert" 3D objects into Motion's/FCP's world. But I guess that would be a little bit too much of a request. The above absolute bare minimum would great to see that in the first dot release. Christoph |
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| References: | |
| >camera access in Motion (From: "Peder Norrby" <email@hidden>) | |
| >Re: camera access in Motion (From: Darrin Cardani <email@hidden>) | |
| >Re: camera access in Motion (From: Christoph Vonrhein <email@hidden>) | |
| >Re: camera access in Motion (From: Dave Howell <email@hidden>) | |
| >Re: camera access in Motion (From: Matt Rhodes <email@hidden>) |
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