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Re: camera access in Motion
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Re: camera access in Motion



 
en invert to get the
projection matrix (if I remember correctly).

We haven't yet written an interface for getting 3D info, but we'd like to do it as soon as possible for a bunch of different reasons. I'm hoping we can get it into the first point release of Motion 3. However, our time is limited, so I want to make sure that we implement only things that people actually need.
 
 
Would that be encapsulated in versioned "suites" of callbacks as in AE or OFX?



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References: 
 >camera access in Motion (From: "Peder Norrby" <email@hidden>)
 >Re: camera access in Motion (From: Darrin Cardani <email@hidden>)



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