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Re: fxplugins generated by XCode standard templates not showing up in FCP
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Re: fxplugins generated by XCode standard templates not showing up in FCP



The most likely problem is that you haven't generated new UUIDs for the plugin and for the plugin's group. The project templates use reserved UUIDs that FCP, FCE and Motion know about. When you launch one of them you should see the following Console message if you haven't yet changed the UUIDs:

The UUID of the plug-in "Test" is reserved, and will not be registered.
To correct this, edit the "uuid" entry in the plug-in's Info.plist file.


If you look inside the plugin's info.plist file, you'll see some comments that show you how and where to make the changes.

steve


On Feb 3, 2009, at 3:52 PM, Philipp Haindl wrote:

A strange problem - hope you can help.. I'm new to fxplugin and try to experiment with this SDK.

When I compile the sample FXPlugins provided through the plugin installation, the show up in Final Cut Pro.
Unfortunately, when I pick any FXPlugin from the "Standard Apple Plugins" menu in XCode to write my own one, I'm able to compile the generated project without any errors, but they don't show up in FCP...


Does anyone have a hint on this?

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References: 
 >fxplugins generated by XCode standard templates not showing up in FCP (From: Philipp Haindl <email@hidden>)



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