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I've never written a single line of Windows code in my life, so I'm not sure I understand exactly what you describe. But it sounds to me like what you're talking about allows the program to deal with things at runtime that should not (in the traditional UNIX paradigm) be dealt with at run time. Segmentation violations *should* be fatal, because they should *never* happen. Adding an exception handler for them implies that they might happen sometimes, and that statement is never true.
(That said, it does sound useful in a way, but there's nothing that you could do in a SEGV handler [for example] that you couldn't more easily do in your debugger after your program has dumped core. If your program still throws SEGV's, you should be running it through your debugger anyway.)
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| >Re: gcc 3.3 try - catch -finally (From: Jeff Harrell <email@hidden>) |
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