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Re: Quartz memory limits?




On Mar 16, 2008, at 8:40 AM, Dennis Lorson wrote:

Thanks for your suggestion, Scott.

I took your advice and I have CATiledLayers now where the drawInContext: method draws only if the layer only lies in a certain range.
I want to empty the layer buffer when the layer is not in this range anymore. Presumably this is done by calling setNeedsDisplay: on the layer and just drawing nothing into the supplied context.
The problem now is that layers do not receive the drawinContext: message after invoking setNeedsDisplay:, when they are not in the visible view bounds. However, my layers are required to draw their contents until just after they have passed through the "right" of the view. (the ones that disspear on the left fade first, so they are in visible range and emptied when faded out)


The result is that CA keeps the layer buffers of every layer that moves off to the right, and I have no way of emptying them (except for emptying them when still visible, which is no solution either). Overriding display: to always call drawinContext: seems hard too given the threaded workings of CATiledLayer. Is there any workaround to this?

Is there any way you can take your non-work to the next level. That is to say, keep track of the position of the images through your own structures, then only create layers for those that are actually in the view? That way you could delete the layer (or recycle it in a Layer Pool) when it moves out of the view.


It would require you to take more of the burden for keeping track of things on your own, but it might help.

Alternatively, as each layer moves out of frame, perhaps you could set it's opacity to transparent, move it back onto the view, ask it to redraw itself (which would run the imaging mechanism, but not change the display).

Scott

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 >Re: Quartz memory limits? (From: Dennis Lorson <email@hidden>)



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