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CIImage + CV + ATI Radeon HD 2600XT



I have a program that uses CIImage filters to render a quicktime file via CoreVideo. It has worked perfectly fine for the last year with no problems. Suddenly I am getting memory "leaks" (explained below) when running it on the new Mac Pro w/ ATI Radeon HD 2600 XT video card (10.5.2 w/ all software updates installed except the Time Machine and Airport update, I think it came out after this last weekend).

I have tested the program on my old PowerBook G4 and it worked fine.

I have tested the program on my new MacBook Pro (4 weeks old) and it works fine.

The new Mac Pro (3 weeks old) exhibits a strange memory leak. Leaks does not show any memory leaking. ObjectAlloc (both under Instruments) shows memory to be stable for a random amount of time (ranging from 10 minutes up to 35 minutes) and then suddenly jumping by about 200MB. When I look at the large allocations happening at that time it shows that it is being allocated by calloc and owned by libSystem.dylib. (It doesn't show me a call stack for how it got allocated which is frustrating, I am posting to macosx-dev about that part but if somebody knows an answer here I would appreciate it).

Has anybody run into the like before where a (I am assuming) video card causes system memory to be allocated in this way and never freed? I will be running more tests trying to replicate this on iMac's and other machines. Unfortunately I won't have this Mac Pro for more than a few days for full testing as it is not mine. It will be a few cubicles down so I can run some tests on it, but I can't keep the guys machine forever and it won't be a "clean" test environment anymore.

I realize this is not much info to go on, but as I said I am assuming this is hardware related and am hoping to hear that people have run into random things like this before. If I can't figure it out I will post a bug report, but I don't know if I will even be able to build a sample application to show off this behavior as for all I know it is some funky combination of effects I am running that is causing the "leaks". Hard to tell when I can't see where memory is allocated. :/

Daniel
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