16 bit integer per colour bitmap graphics context
Subject : 16 bit integer per colour bitmap graphics context
From: Martin Greenwood <email@hidden >
Date: Thu, 12 May 2005 22:07:42 +0100
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This article suggests that 16bit per colour (b48r or b64a) images are
supported by Quartz 2D.
http://developer.apple.com/qa/qa2001/qa1114.html
Whereas Table 2.1 here suggests that 8bit is the largest size for a
colour.
http://developer.apple.com/documentation/GraphicsImaging/Conceptual/
drawingwithquartz2d/dq_context/chapter_3_section_4.html
When I try to create a bitmap graphics context the following happens..
CGBitmapContextCreate: unsupported parameter combination: 16 integer
bits/component; 48 bits/pixel; 3-component colorspace;
kCGImageAlphaNone.
or
CGBitmapContextCreate: unsupported parameter combination: 16 integer
bits/component; 64 bits/pixel; 3-component colorspace;
kCGImageAlphaPremultipliedLast.
Can I use Quartz to draw into b48r or b64a bitmaps?
Thanks
Martin
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