What I'm toying with is changing the gworlds to CGImageRefs or
CGBitmapContextRefs. (I currently can't figure that out, because
one of the docs says you can draw a CGBitmapContextRef with
CGContextDrawImage, but that just crashes required a cast too).)
This isn't accurate information. Could you send me a pointer to the
doc in questions so that we can correct it?
Thanks,
Derek
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