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Re: cache or draw direct?



On May 12, 2005, at 4:08 PM, Steve Mills wrote:

What I'm toying with is changing the gworlds to CGImageRefs or CGBitmapContextRefs. (I currently can't figure that out, because one of the docs says you can draw a CGBitmapContextRef with CGContextDrawImage, but that just crashes required a cast too).)

This isn't accurate information. Could you send me a pointer to the doc in questions so that we can correct it?


Thanks,
Derek

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