What I'm toying with is changing the gworlds to CGImageRefs or
CGBitmapContextRefs. (I currently can't figure that out, because
one of the docs says you can draw a CGBitmapContextRef with
CGContextDrawImage, but that just crashes required a cast too).)
This isn't accurate information. Could you send me a pointer to the
doc in questions so that we can correct it?
Actually, now that I read it again, I just misread what it said in
the first paragraph of this page:
I thought it was saying that if you're running in 10.4, you *may*
create an image from the bitmap context. It then says to use
CGContextDrawImage to draw the image, which I thought still meant the
original bitmap context. It doesn't mention how to create the image
from the bitmap if you're *not* in 10.4. I think the docs would be
more clear if it didn't use generic terms, e.g "image" when it really
means a specific data type "CGImageRef".
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